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Сryosleep and medical unit – Level Design

Author admin By admin
Developing the Opening Scene: The Heroine’s Awakening in the Cryounit, Creating an Endless Cemetery Atmosphere, and Iterative Location Development from Gray Prototypes to Detailed Environment At this stage I moved on to the game design of the first scene—the one the game essentially begins with. Here I had to solve several problems tied to both lore and gameplay. First of all, as I already mentioned, the game will not have any elements that feel unnatural to the environment, like a dot or a crosshair drawn in the middle of the…
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